The Data Types used by Kopernicus are used for every key/value pair, and some have their own unique values.
name = String
iconColor = Color
cacheFile = File Path
radius = Float
contractWeight = Integer
timewarpAltitudeLimits = Integer
cameraSmaRatioBounds = Single
pressureCurve = FloatCurve
||A collection of characters.
||“Hello”, “Kerbin”, “Sarnus123”
||A number that has no decimal part.
||1, 100, -13, 69
||A floating-point number. It can store decimal values as well as integers. Used for most decimal keys.
||3.1415926, 2, -100.01
||A color. It can be expressed in many ways, each of which is shown in the table at the bottom of the page.
||A String containing a file path to a file. There are two main ways of specifiying paths, shown in the second table on this page.
||A comma-separated list with values of type x.
||“Integer = 1, 2, -10, 24”, “String = Hi, Bye, IOParser, Excel”
||The type of noise to use with Noise-generating PSQMods
||Options are “Perlin”, “Billow”, or “RidgedMultiFractal”
||The quality of the noise being generated
||Options are “Low”, “Standard”, “Medium”, or “High”.
||A list of floating point numbers. A Vector2 holds two numbers, while a Vector3 holds 3.
||Vector 2: 1,1 - Vector3: 1,0.2,1
||A list of keys, each with 2 or 4 values. The first two values are the “time” and “value” values, and the next two are the derivatives of the curve (optional).
||See below for a simple example, but read this forum thread on FloatCurves
key = 0 250
key = 3.35 500 36.70368 -1.219512
key = 15.65 485 -3.517569 -16.3017
key = 52.3 100 -3.71531 -15.77211
key = 53.64 0
||The file path within GameData. This method is mostly used for specifying assets from either the same mod or a different one from the config itself.
||The name of a texture located in the stock asset files
||BUILTIN/Grass2 - A full list of BUILTIN textures can be found here, though they include things not used for planets.
||A color in RGBA format, where each number is between 0 and 1.
||0.5, 0.3, 0.1, 1.0
||A color explicitly specified in RGBA format. Each parameter is a number between 0 and 255.
||A color in RGB format. Similar to RGBA, but the Alpha value is always 255.
||A color in HSBA format (Hue, Saturation, Brightness, Alpha). Each parameter is a value between 0 and 255.
||HSBA(109, 250, 37)
||A color in hexadecimal format (letters can be upper or lowercase).
||An XKCD color. More info here.