VertexHeightDeformity
PQS
{
Mods
{
VertexHeightDeformity
{
deformity = 0.01
scaleDeformityByRadius = true
enabled = true
order = 21
}
}
}
Property | Format | Description |
---|---|---|
deformity | Decimal | The amount of deformation that the terrain should undergo. Each point’s height on the sphere is multiplied by this value. |
scaleDeformityByRadius | Boolean | Whether to multiply the deformity by the body’s radius. |