ScienceValues

Example

ScienceValues
{
  landedDataValue = 15
  splashedDataValue = 10
  flyingLowDataValue = 7.5
  flyingHighDataValue = 6.25
  inSpaceLowDataValue = 3.5
  inSpaceHighDataValue = 2
  recoveryValue = 1.5
  flyingAltitudeThreshold = 45000
  spaceAltitudeThreshold = 600000
}
Property Value Description
landedDataValue Float Science multiplier for “landed” science.
splashedDataValue Float Science multiplier for “splashed down” science.
flyingLowDataValue Float Science multiplier for “flying low” science.
flyingHighDataValue Float Science multiplier for “flying high” science.
inSpaceLowDataValue Float Science multiplier for “in space low” science.
inSpaceHighDataValue Float Science multiplier for “in space high” science.
recoveryValue Float The recovery value for this body. It is a science multiplier as well as a multiplier for the recovery of a craft returning from this body.
flyingAltitudeThreshold Float The altitude when “flying low” becomes “flying high.”
spaceAltitudeThreshold Float The altitude when “in space low” becomes “in space high.”