VertexSimplexHeightAbsolute

The VertexSimplexHeightAbsolute PQSMod conforms the terrain to a set height using simplex noise.

Example

PQS
{
  Mods
  {
    VertexSimplexHeightAbsolute
    {
      deformity = 1200
      frequency = 0.5
      octaves = 3
      persistence = 0.2
      seed = 134256
      
      enabled = true
      order = 25
    }
  }
}
Property Format Description
deformity Float The deformity of the simplex terrain noise.
frequency Float The size of the each feature of the simplex terrain noise. As frequency gets bigger, size gets smaller.
octaves Integer The amount of blanketing over the noise. Higher octaves mean rougher noise.
persistence Float The complexity of or amount of detail in the noise.
seed Integer The random seed of the noise.