VertexSimplexHeight

The VertexSimplexHeight PQSMod generates monochrome Perlin noise for use in terrain deformation.

Example

PQS
{
    Mods
    {
        VertexSimplexHeight
        {
            deformity = 10000
            frequency = 0.6
            octaves = 5
            persistence = 0.7
            seed = 78309

            enabled = true
            order = 2
        }
    }
}
Property Format Description
deformity Float The deformity of the perlin noise.
frequency Float The size of the each feature of the perlin noise. As frequency gets bigger, size gets smaller.
octaves Float The amount of blanketing over the noise. Higher octaves mean rougher noise.
persistence Float The complexity of or amount of detail in the noise.
seed Integer The random seed of the noise.