VertexHeightMap

The VertexHeightMap PQSMod is a mod that adds a given height map to the terrain. This means that height mods are additive, i.e. heightmaps don’t set a fixed height.

Notes on Heightmaps A common desire for planets with oceans is to set the ocean to a certain height relative to the terrain to make spots like shorelines be in the correct places. This is simple to do in 2 main steps:

  1. Make sure your heghtmap is normalized (darkest value is 0 and highest is 255).
  2. Set offset in VertexHeightMap to -1 * (deformity * travel), where travel is the percentage of the deformity up from the lowest point of the height map that you want the sea surface to be at. For example, a travel of 0.5 would mean the ocean surface is at 50% grey on the height map.

Example

PQS
{
  Mods
  {
    VertexHeightMap
    {
      map = Fruits/PluginData/Banana_heightmap-base.dds
      offset = -1000
      deformity = 12500
      scaleDeformityByRadius = false
      order = 20
      enabled = true
    }
    VertexHeightMap
    {
      map = Fruits/PluginData/Banana_heightmap-add.dds
      offset = 0
      deformity = 2000
      scaleDeformityByRadius = false
      order = 21
      enabled = true
    }
  }
}
Property Format Description
map File Path The texture containing the height map in greyscale. Black is the offset height, and White is the deformity + offset height.
offset Decimal The offset of the height map.
deformity Decimal The deformity of the height map (difference between lowest and highest point).
scaleDeformityByRadius Boolean Unknown