VertexHeightMap

The VertexHeightMap PQSMod is a mod that adds a given height map to the terrain. This means that height mods are additive, i.e. heightmaps don’t set a fixed height.

Example

PQS
{
  Mods
  {
    VertexHeightMap
    {
      map = Fruits/PluginData/Banana_heightmap-base.dds
      offset = -1000
      deformity = 12500
      scaleDeformityByRadius = false
      order = 20
      enabled = true
    }
    VertexHeightMap
    {
      map = Fruits/PluginData/Banana_heightmap-add.dds
      offset = 0
      deformity = 2000
      scaleDeformityByRadius = false
      order = 21
      enabled = true
    }
  }
}
Property Format Description
map File Path The texture containing the height map in greyscale. Black is the offset height, and White is the deformity + offset height.
offset Float The offset of the height map from the body’s radius.
deformity Float The deformity of the height map (difference between lowest and highest point).
scaleDeformityByRadius Boolean Whether to multiply the deformity by the planet’s radius (in case the deformity is in radii or something).