VertexColorMapBlend

Like its alternative VertexColorMap, the VertexColorMapBlend PQSMod adds color to a body using a color map. However, this PQSMod “blends” in the color map to the existing texture by blending the edges of the color segment (i.e., between transparent and colored sections on the map).

Example

PQS
{
    Mods
    {
        VertexColorMapBlend
        {
            map = BUILTIN/eve_coloraddition
            blend = 0.25
            order = 9999993
            enabled = True
            name = _LandClass
        }
    }
}
Property Format Description
map File Path The path to the color map to use and blend.
blend Decimal The amount of blend to use.