LandControl
The LandControl
PQSMod allows defining regions known as LandClasses, within which you can customize several features of the particular region.
Subnodes
- Scatters { } = Defines used scatters
- LandClasses { } = Specifies land regions and their customizations
Example
PQS
{
Mods
{
LandControl
{
createColors = True
createScatter = True
heightMap = BUILTIN/oceanmoon_height
useHeightMap = False
vHeightMax = 6000
altitudeBlend = 0.01
altitudeFrequency = 2
altitudeOctaves = 2
altitudePersistance = 0.5
altitudeSeed = 53453
latitudeBlend = 0.05
latitudeFrequency = 12
latitudeOctaves = 6
latitudePersistance = 0.5
latitudeSeed = 53456345
longitudeBlend = 0.05
longitudeFrequency = 12
longitudeOctaves = 4
longitudePersistance = 0.5
longitudeSeed = 98888
order = 100
enabled = True
name = LCExample
Scatters
{
...
}
LandClasses
{
...
}
}
}
}
Property | Format | Description |
---|---|---|
createColors | Boolean | Whether to use/affect colors. |
createScatters | Boolean | Whether to create scatters. |
heightMap | File Path | Use currently unknown - could be using it as a mask? |
useHeightMap | Boolean | Whether to use the height map for…? |
vHeightMax | Decimal | The max height for the height map? |
altitudeBlend | Decimal | The blend amount with adjacent terrain. |
altitudeFrequency | Decimal | The size of the each feature of the terrain noise. As frequency gets bigger, size gets smaller. |
altitudeOctaves | Integer | The amount of blanketing over the noise. Higher octaves mean rougher noise. |
altitudePersistance | Decimal | The complexity of or amount of detail in the noise. |
altitudeSeed | Integer | The random seed of the noise. |
latitudeBlend | Decimal | The blend amount with adjacent terrain. |
latitudeFrequency | Decimal | The size of the each feature of the terrain noise. As frequency gets bigger, size gets smaller. |
latitudeOctaves | Integer | The amount of blanketing over the noise. Higher octaves mean rougher noise. |
latitudePersistance | Decimal | The complexity of or amount of detail in the noise. |
latitudeSeed | Integer | The random seed of the noise. |
longitudeBlend | Decimal | The blend amount with adjacent terrain. |
longitudeFrequency | Decimal | The size of the each feature of the terrain noise. As frequency gets bigger, size gets smaller. |
longitudeOctaves | Integer | The amount of blanketing over the noise. Higher octaves mean rougher noise. |
longitudePersistance | Decimal | The complexity of or amount of detail in the noise. |
longitudeSeed | Integer | The random seed of the noise. |